Fighter — D&D 2014 / 2024 SRD
Explore Fighter hit dice, saving throw proficiencies, class features, and 2014 versus 2024 D&D SRD character rules.
This page previews separately imported, community-transcribed data for the 2014 and 2024 rules. These records have not been independently audited for every erratum. The interactive reference contains the fuller entry and edition comparison.
2014 · System Reference Document 5.1
- Hit die
- d10
- Saving throws
- STR, CON
- Proficiencies
- All armor, Shields, Simple Weapons, Martial Weapons, Saving Throw: STR, Saving Throw: CON
Early class features (selected)
Level 1 — Fighting Style: You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Level 1 — Fighting Style: Archery: You gain a +2 bonus to attack rolls you make with ranged weapons. Level 1 — Fighting Style: Defense: While you are wearing armor, you gain a +1 bonus to AC. Level 1 — Fighting Style: Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Level 1 — Fighting Style: Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2… Level 1 — Fighting Style: Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. Level 1 — Fighting Style: Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Level 1 — Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level… Level 2 — Action Surge (1 use): Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action…
2024 · System Reference Document 5.2.1
- Hit die
- d10
- Primary ability
- Strength or Dexterity
- Saving throws
- STR, CON
- Proficiencies
- All armor, Shields, Simple Weapons, Martial Weapons, Saving Throw: STR, Saving Throw: CON
Early class features (selected)
Explore class features and level progression in the interactive reference.
Attribution: Includes content derived from SRD 5.1 and SRD 5.2.1 by Wizards of the Coast LLC, both licensed under CC BY 4.0. For authoritative rules text, consult the linked official SRDs.